Index
Countdown Timers
Straightforward countdowns for talks, games, tests and queues. Start it, project it, everyone sees the same number.
Countdown pages are written for a shared screen. Full screen gives edge-to-edge digits that a room can read, which removes the awkwardness of telling someone their time is nearly up.
- Countdown TimerA plain countdown for talks, games, tests and turns. Set it, show it, and…
- 5 Minute CountdownFive minutes on screen: the last five before a meeting starts, a talk ends…
- 10 Minute CountdownTen minutes, displayed large. For presentations, exercises, tests and…
- 15 Minute CountdownA quarter-hour countdown, shown big. Break times, warm-ups, exam sections…
- 20 Minute CountdownTwenty minutes on the wall. Tests, workshops, group tasks and timed exercises.
- 30 Minute CountdownHalf an hour, counting down where everyone can see it. Workshops, exams,…
- 45 Minute CountdownForty-five minutes: the length of a lesson, a lecture or a properly-run…
- 60 Minute CountdownOne hour, counting down. Exams, workshops, service windows and long games.
- 1 Hour CountdownSixty minutes on screen, from 60:00 down to zero, with a clear finish.
Choosing between them
A countdown on a shared screen quietly removes the most awkward job in running a room, which is telling someone their time is nearly up. Say what happens at zero before you start it, put it on full screen so the back row can read it, and use the plus button if you extend, so everyone can see exactly what changed.
Start with the 15 minute timer
If you are not sure which length you need, the 15 minute timer is the one most people reach for. It is short enough to start without thinking about it and long enough to finish something.